Video Game Production


Times Offered Syllabus
Not Offered in Fall 2016 Download Syllabus
Prerequisites Technologies Studied
Video game production, 2D games, video game trends, video game art and animation
Course Description
Don’t just play games – learn how to produce them…

Every video game starts off as an idea and moves through relatively standard stages - concept, gameplay, feature list, setting and story, target audience, requirements and schedule, staff and budget estimates…to success.

In this project-based course, you’ll gain a hands-on understanding of video game development from concept and proposal to design and production. Video game industry leaders will act as guest lecturers throughout the semester to help keep real-world application and interest top-of-mind. You’ll be introduced to various software tools that are key to creating exciting 3D worlds, including level design, character and background modeling, textures and animation.
Why Students Take ITP-280
Students take this class to explore how they can turn a hobby or passion into a lucrative career.
Course is Part of...
Video Game Design and Management (MINOR)
Video Game Design and Management (MINOR)
Video Game Design and Management (SPECIALIZATION)
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