Advanced 3D Modeling, Animation and Special Effects


Times Offered Syllabus
Lec-Lab TTh 12:00pm-01:50pm

Times are for SPRING 2017
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Prerequisites Technologies Studied
(These Courses must be Completed)
Modeling, animation, special effects, character rigging, procedural texturing, compositing, Maya
Course Description
For students who’ve got the basics down and are ready to animate like the pros …

The basics of 3D animation will only get you so far – this course will extend the techniques and build upon the theories introduced in ITP 215 and cover topics that are directly related to the state-of-the-art techniques used for modern visual effects.

In this course, you will explore the methods and procedures used in the professional production of animation, visual effects and video games. You will learn advanced modeling techniques (such as sub-D’s and NURBS), advanced surfacing techniques (such as specularity and sequenced mapping), and advanced animation and special effects (including controllers, effectors, dynamics, and multiple emitters). You will learn how to bring your characters more fully to life with techniques like rigging and dynamics. And you will be introduced to productivity and optimization techniques such as scripting and expressions. By the end of the semester, you’ll have acquired some of the most sought-after skills in the 3D animation industry!

This course will provide the foundation for advanced animation construction, incorporation of and integration with external media, and techniques to automate and optimize development processes
Why Students Take ITP-305
Students love the course because it gives them amazing tools at a really advanced level (and because they get to create exciting fantasy worlds!)
Course is Part of...
3D Computer Graphics and Modeling (SPECIALIZATION)
3D Animation (MINOR)
3D Computer Graphics and Modeling (MINOR)
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Lance Winkel