Level Design and Development for Video Games


Times Offered Syllabus
Lec-Lab TTh 07:30pm-09:20pm

Times are for SPRING 2017
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Prerequisites Technologies Studied

(These Courses must be Completed)
Course Description
Exploring and expanding your knowledge of the technical and aesthetic components of creating compelling levels for games, you will work individually using industry standard tools to create an expressive personal game experience. Using these same tools, you will also collaborate as a class to create dozens of levels for a game that showcases just how many experiences can be squeezed from relatively simple interactions. Playing these levels will also teach you a lot about where the line between fun and frustrating is. The big challenge in reconciling difficulty…? Everyone's line is different!
Why Students Take ITP-491
Students take this class to gain experience in game software development using industry tools through level design with a focus on the iterative process and playtest.

"The main take away from this class is to be constantly aware and curious of your own surroundings. There are a lot of cool things in this world and you shouldn’t be afraid to open a door to see what’s on the other side. Go places that you have never been before to broaden your level design influences. The extra credit assignment to go to a cool place on campus should be a required assignment." --Zach Hyter

"I was VERY happy to know that prior knowledge of programming was not a requirement for this course. For those (like me) who are interested in learning about games, but programming is not our strongest suit, it was helpful to have scripts pre-made for us to just simply add to our levels." --Kristin Louie

"It was extremely helpful to have lab time on Tuesdays. It gave us the opportunity to ask questions or catch up on work that might be due on Thursday. When everyone is juggling this course, other courses, and their daily lives, it was almost a godsend to be able to set aside a couple hours in class to just simply focus and work." --Kristin Louie

"The course is well-paced and does a fantastic job easing the player into the mindset of a level designer. One of the most important things I’ve learned in this class is that you –cannot– compromise good level design for visual aesthetic. No matter how cool the environment is, it means jack if the player can’t navigate it." --Lucas Kouyoumdjian
Course is Part of...
Video Game Design and Management (MINOR)
Video Game Design and Management (SPECIALIZATION)
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