Information Technology Program

ITP345

Video Game Art and Animation

Description (3 Units)

Without the art and animation, it’s game over. Acquire the tools you’ll need to bring a video game to life, including 3D modeling, texturing, polygon count and rigging. In this course, you’ll be exposed to a wide range of components and techniques that fall under the umbrella of 3D assets, including various modeling techniques, lighting, baking, surface maps, and particle systems. By the end of the course, you’ll have developed the necessary skills to animate a sequence that will be used in a video game engine!

Time Offered

Fall & Spring

Rating

(Level of Difficulty + Time [hrs/week])


Target Audience

Everyone


Prerequisites

Online/Podcast Available?

Online - No
Podcasted - No