Extending the content and concepts learned in ITP 391, you delve deeper into the narrative aspects of video games, the roles of perspective, and the roles of visual elements as story telling devices. As a team, the class develops a complete working video game level, using a game designed in ITP 391. Through this process, you will learn time management, delegation, task management, asset management, as you develop important teamwork skills.
Fall & Spring
(Level of Difficulty + Time [hrs/week])
BUAD, COMM, CINEMA, CS, JOUR and any other students interested in studying Video Game Design and Management.
Online - No
Podcasted - No
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