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ITP499 – Game Startup Workshop Guest Speakers

November 28th, 2012

Spoke November 29: Jim Charne Jim Charne is a California, New York, New Jersey, and Wisconsin Lawyer. His goal is always to provide experienced, personalized, and attentive legal counsel to clients located all around the world, in all aspects of interactive software entertainment, games, music, e-commerce, and other intellectual property-related businesses. He was the first President of the Academy of Interactive Arts and Sciences (AIAS), and has been recognized as a "Most Valuable Player" by the International Game Developers Association (IGDA).


Spoke November 15: St. John Colon, Video Game Developer and part-time lecturer, Viterbi School of Engineering Computer Science Department


Spoke November 15: Lyle Hall, President/CEO, Heavy Iron Studios Before joining Heavy Iron early in 2002, Lyle created and produced original as well as licensed properties while working at studios such as DreamWorks SKG, Crystal Dynamics and Virgin Games.


Spoke November 8: Camber Jones, Cushman & Wakefield


November 3 ITP lecturer Tom Sloper participated in Blue Marble Game Company's first Brain Jam. Tom's team created a two-player board game in one day, entitled "Hoarder/OCD," in which players experience the challenges and joys of being obsessive-compulsive and/or a hoarder.


Spoke November 1: Derek Asato, Vice President, The Bohle Company


Spoke October 25: Jacob Black, Production Manager, Blue Marble Games Jacob currently works for the Blue Marble Game Companyhelping to create games focused on rehab. From September 2004 through November 2011 he worked for Gameloft developing and publishing mobile games.


Spoke October 11: Mike Costache spent the last 15 years as an entrepreneur, investment banker, author, university professor, motivational speaker, angel investor and as a pro-bono fundraiser for various children charities.


Spoke October 4: Stewart Kosoy, Co-Founder of Digital Capital AG Stewart Kosoy is highly regarded in the video games industry as a former Senior Partner at Interactive Studio Management, Executive Producer for MGM Interactive, Vice President of Product Development for GT Interactive, and Manager of Developer Relations at Sega of America.


Spoke September 27: William Pitts, President of Napalm Entertainment William Pitts, III, is an experienced game designer, coder and developer with more than 30 mobile and social games to his credit. He has served as creative director for independent startups, as well as a consultant for independent developer’s projects, and for several companies on the implementation of software and web design strategies. He has been instrumental with facilitating the user experience for companies without in-house tech staff. He also has served on the advisory boards of a number of technology companies.


Spoke September 20: Tian Mu – Co-founder/CEO of Naked Sky Entertainment Tian built a 3-person start-up into a high caliber game development studio. Since the company’s inception in 2002, he assembled a team of top-notch developers; secured various development, licensing, co-marketing, and distribution deals; oversaw the production of all the projects; ran theoperations of the studio; and raised funding from private investors for thedevelopment of a self-published, award-winning title. Tian has established marketing, distribution, and development partnerships with companies such as Microsoft, Sony, EA, Intel, nVidia, Epic Games, Riot Games, Valve, Paramount Digital, Majesco, and Bad Robot. Tian started in the games industry at age 15, working as a game designer at 7th Level while he was in high school. Prior to founding Naked Sky, Tian consulted for various software start-ups on business development, marketing, web development, and project design. He has studied in the U.S., China, and Japan, and has lived and worked in Asia, North America, and Europe. Tian holds a Bachelor of Arts in Economics and East Asian Studies from Wesleyan University.